The game handles its two types of collectibles in an interesting way. The numerous deaths are a big blemish on the game because it feels like death can come from nowhere. The only time you can get hit by something and not die is when you touch a boulder that used to be airborne, and even then, you're dizzy and disoriented for a while - usually long enough for you to fall victim to a flying boulder. Getting squashed by a large rock or hit with a flying boulder is fine, but he seems to die when he's tapped by any object. Fans of old-school games will recognize this as being reasonable, but the problem is that Tiny seems to get killed by just about everything. He can only take one hit before dying, and he can also die when falling from great heights. The only other annoying issue is Tiny's fragility. That freedom lets the time slip away as you can unleash your creative and destructive sides on stone heads, walls and columns. It's addicting to try to cut and move everything in your path, so you don't just have one way to approach a puzzle. Size doesn't seem to matter, either, giving you free reign to modify anything you see. Just about everything you see in the game is susceptible to laser cuts, with only a few exceptions. As a result, the short game length (roughly four hours, depending on skill level) doesn't seem that bad since it prevents boredom from setting in.Įven with that limitation in mind, the title manages to be a fun experience because of what you can cut down. There's a wealth of possibilities with these three tools, but the game reduces it to one or two activities again and again, so it's a bit disappointing. With all of the tools at your disposal, all you really do is cut things and move them out of the way or create faux bridges. That's the one big issue with Tiny and Big. Occasionally, the monotony of cutting and moving is interrupted by fights against Big, where you have to cut down his projectiles and platforms to knock him down. The physics-based nature means that you'll be forced to use the rockets and grappling hook to push and pull things. ![]() Most of the time, you'll cut things down to size and reposition them to make it over a chasm or create a makeshift stairwell to change elevations. You can use the laser to cut down objects to clear a path, create new pathways or cut something into smaller pieces.Ī majority of the game is spent dealing with puzzles, though the puzzles involve gaining access to new areas. Rockets can be attached to objects, allowing you to push them with greater force. The grappling hook lets you latch on to moveable objects and drag them toward you. Instead, you'll solve puzzles with the help of your three tools. Since this is a puzzle platformer, you'll never have to mow down enemies or be surprised by them.
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